Welcome to the Roguish Bard!

The apothecary greenhouse in Swallowbeak Village has been overtaken by plants! Helping the herbalist seems straightforward enough, but what does a strange discovery about the plants inside mean for the well-being of the village?

Quickly generate random encounters for your players! Encounters are based on terrain type, party level, and probability of creature encounters and populate on a random d20 list for you to roll on.

Magic items and spell randomizer based on item/spell rarity and item theme.

Generate random Individual treasure and Treasure Hoard amounts based on creature CR with options for additional Gems and Art Objects.

People often express annoyance at the mention of exposition, but the context here is essential to understand the original ideas of the game and how to implement them now.

Older versions of D&D were very light on rules compared to the most recent 5th Edition version that was published in 2024, with most early tabletops placing heavy emphasis on creative problem-solving via commonly-shared house rules.

This style of play usually included the following aspects:

  • high lethality,
  • open world,
  • lack of pre-written plot,
  • rewards centered on exploration (treasure traded for XP),
  • disregard for encounter balance, and
  • random tables to generate elements of the world,

which enabled all players to aid in the creation of a uniquely-unfolding story.

Managing a D&D game, or acting as the Game/Dungeon Master, can become tiresome in an attempt to read all 364 pages of the 2024 Dungeon Master’s Guide, which houses important rules for running the game, creating encounters for adventures and campaigns, and distributing magic items that player characters can collect throughout their escapades.

And ultimately, we just want to play with our friends!

OSR-style 5E compatible Adventures and Supplementals

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